games
BSP
Binary space partitioning, a tree built from a level's lines that lets the renderer sort walls back to front quickly without per-frame depth sorting. Defined in the DOOM (1993) entry of the archive.
games
Binary space partitioning, a tree built from a level's lines that lets the renderer sort walls back to front quickly without per-frame depth sorting. Defined in the DOOM (1993) entry of the archive.