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Frame Perfect

An input that must land on one exact frame, roughly 1/60th of a second on N64 hardware, to work. Defined in the Zelda Speedrunning entry of the archive.

ask the oracle › read Zelda Speedrunning ›
alongside it
100%Any%Bottle AdventureGet-Item ManipulationInfinite Sword Glitch (ISG)RTAStale Reference Manipulation (SRM)Tool-Assisted Speedrun (TAS)Wrong Warp