games
Tool-Assisted Speedrun (TAS)
A run built with slowdown, save states, and frame-by-frame input, used to find theoretical limits rather than to compete with human runs. Defined in the Zelda Speedrunning entry of the archive.
games
A run built with slowdown, save states, and frame-by-frame input, used to find theoretical limits rather than to compete with human runs. Defined in the Zelda Speedrunning entry of the archive.