games
RTA
Real-time attack; a run timed by a real clock from start to finish, as opposed to in-game or tool-assisted timing. Defined in the Zelda Speedrunning entry of the archive.
games
Real-time attack; a run timed by a real clock from start to finish, as opposed to in-game or tool-assisted timing. Defined in the Zelda Speedrunning entry of the archive.