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Stale Reference Manipulation (SRM)

A use-after-free exploit where the game keeps writing to a freed actor's old memory, letting runners corrupt whatever loads there next. Defined in the Zelda Speedrunning entry of the archive.

ask the oracle › read Zelda Speedrunning ›
alongside it
100%Any%Bottle AdventureFrame PerfectGet-Item ManipulationInfinite Sword Glitch (ISG)RTATool-Assisted Speedrun (TAS)Wrong Warp