games
Stale Reference Manipulation (SRM)
A use-after-free exploit where the game keeps writing to a freed actor's old memory, letting runners corrupt whatever loads there next. Defined in the Zelda Speedrunning entry of the archive.
games
A use-after-free exploit where the game keeps writing to a freed actor's old memory, letting runners corrupt whatever loads there next. Defined in the Zelda Speedrunning entry of the archive.